seandanger
Member
- Joined
- Jan 9, 2013
- Messages
- 24
- Reaction score
- 3
UPDATE Feb 08:
Hey everyone, just posting again to let you all know that the game is coming along great and we launched a Kickstarter campaign for the game today. If you visit the page, you can learn a little more about me and my co-developer, and about the game. Please check it out and tell your friends if you think they'd be interested.
Fiz: The Brewery Management Game Kickstarter.
If you're unfamiliar with Kickstarter, it's a way for project creators to raise funding from fans of the project. It gives donors (known as backers) the chance to take part in creating something, usually in exchange for rewards of some type. In our case, we have t shirts, drink coasters, and special in game items. If you're feeling really spendy, you can even design recipes or marketplaces to be included in the game for all to see. The best part about Kickstarter is that if the funding goal for a project is not met within its timeline, then no funding is received, which means you don't get charged anything. This is nice because you can "pledge" funding to a project and not have to worry about throwing your money away if the project creator doesn't get the minimum amount of funds they needed to go forward.
(short version: I'm making a game about brewing beer and want to know if anyone is interested in hearing about it / offering me feedback)
Long version:
Hey all,
My name is Sean, I'm a professional video game developer (by trade) and beer lover (by hobby) and back in May I decided to leave my previous studio job in order to strike out on my own and make my own games. Since then I've been working on a game idea I've had for awhile, in which you play a homebrewer who has decided to quit his/her job and run a brewery full time (its semi auto-biographical)
I'm writing here because it's far enough along now that I feel comfortable showing it to others, and I'm hoping people might have some interest in previewing the game's design (and eventually the game itself) and perhaps offering me feedback. I've developed the game with homebrewers and beer lovers in mind, while at the same time trying to keep things accessible for people who might be interested in beer but not know much (or anything) about brewing itself.
So this is just a litmus test to see if anyone has interest. If you are curious about the game, I think it would be fun to be able to bounce ideas off the community in order to create a more enjoyable game for everyone. I'm happy to discuss any aspect of the game and its systems, like how you actually make recipes and get ingredients. If people are into it enough, I could even post weekly progress updates or something. And of course if no one wants to hear about this, I'll shut up about it and participate in other conversations normally
The game's prototype name is Fiz. Here are a few screenshots:
Please let me know if there are any questions! I'm happy to talk about systems design, recipe editing, more about me, favorite beer, how the game came about, etc.
Thanks!
Hey everyone, just posting again to let you all know that the game is coming along great and we launched a Kickstarter campaign for the game today. If you visit the page, you can learn a little more about me and my co-developer, and about the game. Please check it out and tell your friends if you think they'd be interested.
Fiz: The Brewery Management Game Kickstarter.
If you're unfamiliar with Kickstarter, it's a way for project creators to raise funding from fans of the project. It gives donors (known as backers) the chance to take part in creating something, usually in exchange for rewards of some type. In our case, we have t shirts, drink coasters, and special in game items. If you're feeling really spendy, you can even design recipes or marketplaces to be included in the game for all to see. The best part about Kickstarter is that if the funding goal for a project is not met within its timeline, then no funding is received, which means you don't get charged anything. This is nice because you can "pledge" funding to a project and not have to worry about throwing your money away if the project creator doesn't get the minimum amount of funds they needed to go forward.
(short version: I'm making a game about brewing beer and want to know if anyone is interested in hearing about it / offering me feedback)
Long version:
Hey all,
My name is Sean, I'm a professional video game developer (by trade) and beer lover (by hobby) and back in May I decided to leave my previous studio job in order to strike out on my own and make my own games. Since then I've been working on a game idea I've had for awhile, in which you play a homebrewer who has decided to quit his/her job and run a brewery full time (its semi auto-biographical)
I'm writing here because it's far enough along now that I feel comfortable showing it to others, and I'm hoping people might have some interest in previewing the game's design (and eventually the game itself) and perhaps offering me feedback. I've developed the game with homebrewers and beer lovers in mind, while at the same time trying to keep things accessible for people who might be interested in beer but not know much (or anything) about brewing itself.
So this is just a litmus test to see if anyone has interest. If you are curious about the game, I think it would be fun to be able to bounce ideas off the community in order to create a more enjoyable game for everyone. I'm happy to discuss any aspect of the game and its systems, like how you actually make recipes and get ingredients. If people are into it enough, I could even post weekly progress updates or something. And of course if no one wants to hear about this, I'll shut up about it and participate in other conversations normally
The game's prototype name is Fiz. Here are a few screenshots:
Please let me know if there are any questions! I'm happy to talk about systems design, recipe editing, more about me, favorite beer, how the game came about, etc.
Thanks!